[Junk Knight]

Genre: Metroidvania

※This game was made using Pixel Game Maker MV.

--- Controls---

Z: Decide & Attack

X: Jump & Skip Movie

C: Dodge Roll

A: Heal

For detailed commands, please refer to the game

--- Update Contents---
ver0.43

-Fixed a bug that caused death due to debug data in some areas

-Fixed the English display of the fetish control center options

-Re-added the display of the Jack Knight Cage, which had disappeared for some reason
Also made the cage translucent to improve visibility

-Prepared save data after defeating Chaos Knight for those who cannot load it
(Please note that I have not yet acquired Heiwa's prosthetic arm and have not yet defeated the hidden boss)


ver0.42
-Fixed a bug that enemies revive after restarting the game when defeating an enemy in gallery mode.
(The HP bar remains as a specification of the tool, so please exit the gallery mode once if it is disturbing)

-Fixed a bug that Schrott's HP does not recover while in gallery mode.


ver0.41
-Added a new feature, "Fetish Control Center".

→In addition to sealing AV and CV, if the game has a chance to choose between digestion and full tour, you can set it so that only one of them will be activated.

-Fixed a bug where the main character disappears if an enemy dies while preying (fixed for all enemies)

-Fixed a soft lock when dying in the Bazel battle while equipped with a Happy Meal

-Fixed a soft lock when caught at the end of Wingwrap's restraining attack

-Fixed a bug where the death animation is canceled when hit by the brainwashing beam when defeating Kuchinawa

-Fixed a bug where attacking while dodging causes the character to get embedded in the wall

-Fixed a bug where Hakuchu gets embedded in the wall

Confirmed bugs
-The game freezes when entering a room with a Chaos Knight while dodging (this is most likely due to the software, so it is on hold...)

-After the boss battle, the HP bar is misaligned (this is on hold for now because the position is corrected when moving between rooms and it takes time to fix)




ver0.4

・New areas "Atelier Bazel" and "Haribote Space" have been added

→Added 1 normal monster, 5 restraint monsters, and 1 boss monster.

・Gallery mode has been added. Access it from the title screen.

→You can fight freely with the small monsters that appear at the moment.

※A mode where you can fight bosses freely will also be added in an update.

・Added NPC "Dark Part-timer".

"Dark Part-timer": You can play with the mouth mini-game.
You get 200G for each gold piece, and there are no drawbacks. Even those who are not good at fighting can earn money steadily.

・3 side menu items have been added.
Gigant Buns: When performing a Gigant Drop, shock waves can be sent out to the left and right.
Happy Meal: In addition to providing support attacks, it can also revive by consuming milk (except for restraints).
Chain Soda: In addition to being able to attack while evading, pressing and holding the ↓+Z keys will allow you to use a spinning attack that will blow away the opponent's bullets.

- A new item, the "Filled Up Ticket," has been added.
Obtaining it will allow you to select one more side menu item.
They are available in the Atelier, so look for them.

- A difficulty system has been added.
→You can access it from the difficulty centers that have been added in various locations.
Normal: This is the normal mode.
Easy: You can enjoy the benefits of infinite milk + auto-recovery + activating Junk Knight mode more quickly.

- Changed the performance of Schrott's jump.
→Press X briefly to jump smaller.
Note: Due to this change, the jumping power will increase when transferring save data, but this will be corrected when moving to another area.

- The specifications of the Junk Knight Cage have been adjusted.
→The number of times you need to hit has increased, but the grace period before it starts to decrease has been extended.
*This is a measure to make it easier to create characters with long attack animations (if you feel stressed, please let the author know. We will adjust it again.)

-Fixed a bug where jumping while retrieving an item would cause the character to fly up high into the sky.

-Fixed a bug where Schrott multiplied after a boss battle.

-Slightly modified the weapon strengthening status.

-Changed the English translation to be more native (by Moribund)

ver0.2
-Added new areas "Junk City" and "Junk Falls".
->Added 3 restraint monsters, 2 boss monsters, and 1 normal monster.

-Added NPCs "Mix", "Okute", "Venom", "Koroshiya", and "Orca".
"Mix": Fast travel to a cork tree you have visited once.
"Okute": You can upgrade your weapons. Mix's products will also be strengthened depending on the number of upgrades.
"Venom": Jump into his mouth with meat to make your body stronger.
"Orca": Jump into his mouth to travel long distances.
"Koroshiya": If you prepare a large amount of money, he will eliminate the boss monster. Let's rely on him when you can't clear the new boss no matter what.

-Weapon upgrade system has been added.
In addition, the total damage and damage dealt are now displayed so that you can feel the upgrade.

-Side menu system added
Special items that strengthen Schrott in various ways have been added.
There are currently three available, so look for recipes and use them.

-You no longer need to pick up coins when defeating an enemy.
They are added immediately the moment you defeat an enemy.

-The specifications at the time of game over have been changed.
→ Previously, money and stage gimmicks were not lost, but due to a bug, everything is now reset to the last saved point.

-Because it would be a waste to throw away Schrott's corpse, we have changed it so that if his HP becomes 0 due to enemy bullets or weapons, he will fall on the floor.
This will eliminate the disappointment of [wanting to die by being eaten but being hit by a normal attack]. *Press the Z key while fallen to load immediately.

・Changes to the story
→It seems that Schrott has remembered that he is a knight. Accordingly, some of the dialogue at the beginning has been changed.

・Weakening of "Kuchinawa"
[We set her HP high to portray the image of a powerful and fearsome predator, but we may have gone a little too far.]
Although she is the very first boss, her maximum HP was high and slowed down the tempo of the battle, so we significantly reduced her HP.

・The recovery power of milk now increases with the number of vending machines activated.
→The recovery power increases slightly every time three machines are activated.

・The specifications of Junk Knight Mode have been changed.
→When Junk Knight Mode is activated, surrounding enemies will be stunned for a short time.

・Weakening of "Chuuken" jump attack.

ver0.1
Prologue added
Tutorial revised
New items added (meat, golden tumbler, stomach medicine)
Major revision of stage structure
Boss character "Kuchinawa Factory Manager added"

ver0.05
English version implemented
Coins will appear when you defeat an enemy

ver0.01 (2022/7/1)
Release started

---Materials borrowed---

BGM

Maoudamashii
https://maou.audio/

Kamatamago
https://kamatamago.com/search/Category/BGM/

EigHt Free music material
https://bgm-cathedral.booth.pm/

Youfulca
https://youfulca.com/

Sound effects

Youfulca
https://wingless-seraph.net/

Play with free sound effects! https://taira-komori.jpn.org/index.html

Kurage Kobo
http://www.kurage-kosho.info/index.html

Maoudamashii
https://maou.audio/

OtoLogic
https://otologic.jp/

Vore Audio

Jeschke
https://www.furaffinity.net/view/37559286/

---Author---

Toxic aka Venomutokage
Twitter @Machine_lizard

English translation: Moribund
https://www.furaffinity.net/user/snekyote/

---Frequently Asked Questions----
Q. The game won't start.
A. Please see my Fanbox post.
If it still doesn't start, unfortunately we can't help you...

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